Nvizible completed all 360 visual effect shots for Ridley Scott’s, Halo: Nightfall. The five episode digital feature is written by Prison Break creator Paul Scheuring and released on the Halo Channel.
Halo: Nightfall will connect the stories between Halo 4 and Halo 5: Guardians and will have narrative connections to Halo: The Television Series. The story follows the origin of legendary man hunter Jameson Locke (Mike Colter) and his team as they are caught in a horrific terrorist attack while investigating terrorist activity on the distant colony world of Sedra.
The VFX, supervised by Nvizible’s Hugh Macdonald, include extensive CG work, characters and creatures as well as fully CG flying spaceship shots, digital environments and matte paintings.
One key shot involved a staggering 150,000 CG worms that have the power to work as individuals or band together en masse to attack.
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